ELEC 328: REAL-TIME RENDERING SYSTEMS

Fall 2025 · Section 001 · CRN 15669

This course bridges the fundamentals of real-time graphics pipelines with practical experience in game engines, shader programming, XR (AR/VR), projection mapping, and virtual production. Students will combine technical depth in rendering software and hardware systems with creative, interactive applications. Hands-on projects using modern tools, such as the Unity Engine, GLSL/HLSL, and real-time GPU profilers, will emphasize system performance and perceptual feedback in immersive environments.

Credits
3
Instructors
Robert LiKamWa

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