ELEC 328: REAL-TIME RENDERING SYSTEMS
Fall 2026 · Section 001 · CRN 15669
This course bridges the fundamentals of real-time graphics pipelines with practical experience in game engines, shader programming, XR (AR/VR), projection mapping, and virtual production. Students will combine technical depth in rendering software and hardware systems with creative, interactive applications. Hands-on projects using modern tools, such as the Unity Engine, GLSL/HLSL, and real-time GPU profilers, will emphasize system performance and perceptual feedback in immersive environments.
- Credits
- 3
- Instructors
- Robert LiKamWa