Electrical and Computer Engineering
Robert LiKamWa
Associate Professor, Electrical and Computer Engineering
Average rating
3.6
8 temporary mock ratings
Difficulty
2.8
course-linked average
Courses
4
in seeded sections
Courses taught
ELEC 328
Real-Time Rendering Systems
This course bridges the fundamentals of real-time graphics pipelines with practical experience in game engines, shader programming, XR (AR/VR), projection mapping, and virtual production. Students will combine technical depth in rendering software and hardware systems with creative, interactive applications. Hands-on projects using modern tools, such as the Unity Engine, GLSL/HLSL, and real-time GPU profilers, will emphasize system performance and perceptual feedback in immersive environments.
ELEC 490
Ug Elec Eng&Apos;G Res Projects
Theoretical and experimental investigations under staff direction. A research project plan should be prepared and approved by the faculty member advising the project. Information about ELEC 490 project plans is available on the ECE Web site on the Academics section under ECE forms. May be repeated for a total of 6 credit hours for undergraduates. Repeatable for Credit.
ELEC 491
Parallel Hardware Applications
Vertically Integrated Projects (VIP) teams include students from multiple years working on one larger, multi-year project defined by the instructor. Students participating in VIP for 3 or more semesters may be eligible for the Distinction in Research and Creative Work graduation award. Repeatable for Credit.
ELEC 800
Research And Thesis
Repeatable for Credit.